The game is split between the town and the dungeon. Interestingly, the game acts as a shared world if one player finds a piece of equipment in the dungeon and sells it to the store, another player will find it and be able to buy it. The player can create multiple characters and join them together as a combat party for safety in the dungeon, or team up with other players' characters, sharing the treasure between them (up to 4 characters at a time). It can best be described as a single-player MMORPG: players create characters formed from one of the 9 different races and can join one or more of the 12 guilds within the city. The game's quick-paced and easy-to-use interface is learned very quickly, which makes it ideal for flexible playing in short bursts or for hours on end.
Of course, nearly everyone who plays it will forget that there even was a storyline due to its addictive gameplay. The storyline is that a great evil has appeared in the mines underneath the village, and brave adventurers from across the world have come to Dejenol to destroy its cause forever. Referred to as 'Mordor' for short, this game does not take place in Tolkien's 'verse, but uses a similar fantasy setting as its backdrop. Released in 1995, Mordor: The Depths of Dejenol is a role-playing game for the PC created by David Allen.